Summary
"Maya Games is a must-have for anyone wanting to get into the gaming industry. The book is a great resource on theory and techniques behind creating game content. "
-Suzanne Kaufman, Art Lead, Sucker Punch Games
Newly revised for Maya 5.x, with added information on rigging, an all-new chapter on skinning and weighting, and now in full color, Maya Illuminated: Games is a comprehensive guide to the powerful tools Maya gives you to create stunning game art. Inside youll find exhaustive coverage of both Mayas polygonal modeling and UV mapping toolsets. Also covered is information on character rigging and animation as they apply to game work, skinning and weighting, and ways to use Maya for going beyond low-poly work for games. This book is a perfect companion for working game artists and aspiring game artists alike.
Complete coverage of:
The polygonal modeling toolset
Polygonal modeling theory
The UV mapping toolset
UV mapping tips and tricks
Character rigging issues for games
Making skeletal structures
Efficient rig control hierarchies
Skinning and Weighting
Animation issues for games
Animating cycles
Prerendering
Prelighting
Light baking
Environment design
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